Last time, I covered the basics of doing ARM assembly programming on the Raspberry Pi Pico’s RP2040 microcontroller. Now it’s time to get to grips with the dozens of instructions to which the RP2040’s Cortex-M0+ cores respond.
When I got my first microcomputer, I already knew Basic programming. My machine had a different Basic dialect from the one I’d learned at school, and there was a stack of graphics and sound functionality to get to grips with too, but it wasn’t long before I felt I’d mastered the high-level stuff and that it was time to move on to machine code. That’s how I’ve come to feel about the Raspberry Pi Pico’s RP2040 chip. The time’s right to learn ARM assembly programming on the Pico.
My Raspberry Pi Pico-based Motorola 6809 emulator uses the RP2040’s built-in serial-over-USB functionality to receive machine code sent from a host computer. The 6809 and its support code is written in C, but can you make use of the same process under Python? Yes, you can, and here’s an easy way to do it.Continue reading
A wee while back I ordered a Pimoroni PicoSystem to try out. It’s a small handheld games console based on the Raspberry Pi RP2040 microcontroller, and it sports both classic joypad controls and a 240 x 240 16-bit colour display. I gave my first impressions in an earlier post. Here’s what I think after spending some time porting my Raspberry Pi Pico version of the 1980s 3D shooter Phantom Slayer to the unit.Continue reading
I’ve had my eye on the PicoSystem, the Raspberry Pi RP2040-based games console platform, for some time. It surfaced back in the Spring and was long marked “coming soon”. But now it’s here, mine showed up yesterday while I was at work, and this morning I’ve been messing about with it.Continue reading